End routine after number of keypresses psychopy builder
![end routine after number of keypresses psychopy builder end routine after number of keypresses psychopy builder](https://1.bp.blogspot.com/-Xv9wwh_xOO0/T5mTxKJdmnI/AAAAAAAAANU/hdnYXaWEb88/s1600/%25D7%25A0%25D7%25A8%25D7%2590%25D7%2598.jpg)
- End routine after number of keypresses psychopy builder movie#
- End routine after number of keypresses psychopy builder manual#
- End routine after number of keypresses psychopy builder code#
RF/ENH: Extended filename collision handlingīF: Don't disable auto-saving on manual saveīF: move routineTimer.
![end routine after number of keypresses psychopy builder end routine after number of keypresses psychopy builder](https://aws1.discourse-cdn.com/business7/uploads/psychopy/optimized/2X/c/cce4442ae5a862f1b5cc1254bf7439459cd351d1_2_1035x588.png)
End routine after number of keypresses psychopy builder movie#
Updated Tobii eye tracker iohub interface doc pageīF: pygame sound did not have a loops parameter in _init_()ĮNH: add translation to 'backend' in Movie Component If its too complicated to try to handle programmatically, we should document and warn people about it.Īre there any other cases where routineTimer could get off from the intended behavior?īF: MovieStim2 gave black frame on some macs (or some versions of OpenCV?)ĭOCS: mostly improvements to hardware (added BitsSharp)īF: Tobii calibration window not closing in 1.82īF: move routineTimer.reset() to end of routine fixes psychopy#822īF: RatingScale always needs an origScaleDescriptionīF: stimuli sometimes don't appear after a texture has been createdĭOC: Broken link from Builder to Coder Sound documentation If there's a way to handle this properly in code, I think we should do it.
End routine after number of keypresses psychopy builder code#
To fix, I ended up putting routineTimer.reset() routineTimer.add(someTimeValue) in code at the start of the next (= nonSlip) routine, but I think it would be better just to do routineTimer.reset() in the code at the end of the previous (dynamic) routine. Maybe I would have seen this in the log or data files, but it would be easily missed. Fortunately I noticed by eye because it was seconds, but I would not have noticed even 200ms (e.g., to load a large file). But any already-elapsed time (during launchScan) will count against the total, which is incorrect behavior. If the next routine is nonSlip (in my case: fMRI trials), time is then added to the routineTimer. In my case this was during launchScan(), which waits for user input. the routineTimer then ticks away and time elapses. However, if you have a code component in that dynamic routine and it has code in End Routine, that code will get run after the loop has ended (= after routineTimer has been reset). (Seems like that could just be done once, just after the while loop when it exits, not every frame?) This could cause a visible flicker in stimuli, or some other undesired action. Needing to always put continueRoutine code in the 'Every frame' tab has two disadvantages: Probably one frame of a routine will be presented before it can then be terminated. I received the problem on two different computers (Ubuntu/Windows 7).If continueRoutine: # don't flip if this routine is over or we'll get a blank screenĮlse: # this Routine was not non-slip safe so reset non-slip timer Otherwise any attempt to end a routine has to occur in the 'Every frame' tab. The code is in 'begin routine' tab with the code: if keyresp.keys 0 '1': message 'you pressed one' else. In the second routine I have a code and text2 component. The keyboard component has allowed keys 1 or 2. In text component, it simply says 'please press 1 or 2'. There order of skipped trials also is variable. In routine 1, there is a text and keyboard (keyresp) component. This routine should lead to 5 trials, but some trials are skipped. M圜ircle2 = visual.Circle(win,edges=128,radius=2.5,lineColor='black',fillColor='black',units='deg') M圜ircle = visual.Circle(win,edges=128,radius=2.5,lineColor='black',fillColor='black',units='deg')
![end routine after number of keypresses psychopy builder end routine after number of keypresses psychopy builder](http://2.bp.blogspot.com/-LoCavoKrhjw/UD8eC5AThbI/AAAAAAAAAEY/diAQCnFWTe8/s1600/Sasthang.jpg)
Win = visual.Window(, fullscr=False, units='deg',monitor='testMonitor',winType='pyglet') Here is my code: from psychopy import visual, core, event However, I find that some "trials" are skipped. I found that using Key.StateHandle() from pyglet is helpful and basically my code works as intended. pressing/holding UP-key increases size, DOWN-key decreases size) and confirmed using ENTER-key. I try to run an experiment in which the stimulus size can continuously (on a frame-by-frame basis) be changed by the participant (i.e.